![]() ![]() Plus the extra bit of range on your melee abilities makes kiting a little bit easier. ![]() 3/4 bosses have huge downtime phases where you can safely do damage. Heart of the Wild is a reagent used by alchemist, engineers, tailors, and jewelcrafters. And vice versa for others.ĭoS is a prime example of Balance+Heart over Resto. ![]() The healing from Resto affinity is good in some scenarios though, if your healer needs help on specific dungeons, think Plaguefall last boss Tyrannical.Īll in all, once you are entirely comfortable with the group and the dungeons the extra healing doesn’t provide as much value as extra damage in some dungeons. In an interview I had today, I was asked if I do any community service or volunteer work on my free time. If you have a lot of stuns and roots already Bash and Mass Ent aren’t going to be as useful. I’ve tried it with and without the reset and i’ve also tried simply. This macro casts heart of the wild with the first press, but the second press never casts convoke. castsequence reset120 Heart of the Wild, Convoke the Spirits. On trash you, or your group, can stun them, you run away a bit and pop the same combo, the extra starfall damage along with starssurge is a nice little bonus.Īnother reason to take Balance+HoTW is group comp. Goa-balnazzar December 31, 2020, 9:11pm 1. On some bosses you get a good 5-6 second window of pure downtime where you can pop HoTW and Convoke (if NF) for a good burst of damage. Here is a map showing the entrance to Dire Maul: Map marking DM West, North, and. Make sure to trigger all the traps and kill every Whip Lasher (little plants in big packs) they usually drop no loot, but they do drop Heart of the Wild (frequently). Its all about knowing the bosses and trash along with group comp. Patch 4.3, I'm averaging 20-25 per clear of Dire Maul East (Warpwood Quarter). ![]()
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